FleX is a particle based simulation technique for real-time visual effects. Unified solver for effects; Rigid/deformable bodies; Phase transition; Particles; Fluids. NVIDIA PhysX FleX and other fluid solvers for high-quality fluid simulation Also PhysX fluid particle solver is based upon the SPH method and can therefore be used for various kinds of fluid simulation. . Here's the demo. Please note: PhysX Particles & Fluid have been deprecated. NVIDIA FleX and NVIDIA Flow are libraries PhysX Particles and Fluids in Game/Demo Examples . Fluid Simulation demo with OpenGL and PhysX SDK this demo is showcasing Smoothed Particle Hydrodynamics (SPH) fluid simulation in a basic environment. Original NVIDIA PhysX Fluid Demo is nice indeed, but it is not using fluid. NVIDIA PhysX Fluid Demo pethydro.org pethydro.org •Fluid simulation with particles requires inter-particle forces. PhysX Fluid Demo is a technological demo showcasing SPH-Fluid (Smoothed Particles Hydrodynamics) physics, developed by NVIDIA and. NVIDIA has updated its PhysX-based fluid demo. This demo features around SPH particles (like FluidMark). This demo is included in the. PhysX FluidMark - OpenGL Benchmark - Fluid Simulation This benchmark performs a fluid simulation using SPH (Smoothed Particle Hydrodynamics). The demo is basically a demo to show off PhysX based water or the more technical term, Smooth Particle Hydrodynamics (SPH). This is a great little program.